To avoid that, the mod with higher priority wins, i can safely say you may want to choose the other mod because the visual effect added by this addon isn't a piece of art, i'm not an artist and i have less understanding about nifskope than interest to learn it, if something conflits with this addon node choose the other mod. If somehow another mod also creates an addonnode with nodeindex 334 then it will conflict with the Ghostfire spells bc their flame addon is registered with this ID. Create an Addon Node with the Node index 334.*Skips number 4 while putting more bullets*.These effects can only possibly happen if you cast the spell so it's on your hands to choose. Allows killing essential actors, like Green Day, and making changes on their behaviour changing their actor values, like Heavens door, for example.Add an invisible ship on each of Strenght Forever spots, the ship and the components are disabled until you use the spell to navigate the ship, avoiding issues with the ship loading somewhere that other mod edits, like let's say putting another ship there.I honestly don't know how nifskope works, my custom meshes are result of trial and error. Change or edit the native cells or worldspaces native objects, see above what this mod changes.Change or edit any base meshes or textures.Change or edit anything at all on the base game.Some stands didn't get adaptions but maybe they will someday. So i made adaptions on some spells, like the earlier 2. I wanted to build each spell as equal as possibly, but some would be rather useless like PT 7 Schott Key No 1, others simply cannot be reproduced exactly, like PT 3 Strenght Forever. Have a 100% accuracy on its intentions.It's up to you to cast them, buy a d20 and roll for your own idk. some spells create lots of gold out of nowhere without costs.Etc. Some spells last until you choose to stop, some spells cost nothing but deal an absurd amount of damage or healing, some spells prevent dying. Have balanced costs, magnitudes or durations.Incompatibilities of this mod with other mods is not a problem (of this mod) but report anyway because i want to know if something conflicts with this mod, i may find a workaround, at least in theory it shouldn't.>The spells are all inside an absolutely not suspect tree, which is crossing the river north near riverwood.To be honest, since we got an amazing total of 0 complains about Strenght forever i guess that's not an issue, i can't say the same to the tree on Riverwood, if you add a mod that overwrites that spot it's your doing, not mine. >Except the perk value, the tree on riverwood and the spots where Strenght Forever land this mod just add stuff so in theory it is compatible with everything, please note that if you never sail with Strenght Forever it will never appear on the spots shown on the screenshots, this way you can avoid conflicts on those spots which might be overwritten by other mods.>After you install the mod, on the first time you load your game you will notice a message:"Daxafagan's resist movement during slow time Perk successfully added to player." This means that the mod successfully added a custom perk that won't slow down your movements during the slow time effect, which is what happens normaly.Foo Fighters now increase health regeneration in combat.Followers are immune to purple haze, green day, and several other spells that ohko.Time movement perk is only added during stoptime.Whitesnake now increases spells cost by 9999% on victims, this is a better silence effect than draining their magicka completely.Little feet take your distance in consideration to stop, lasts undefinitly.Those fists doesn't count as aggresion and used on friendly targets will actually heal them. Justice now has a lesser time to delete the mist. Stray Cat has a new shader that remembers a bubble.
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